Awem Studio Blog
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Aug 02, 2010
MarinaS
Master
Trophies: 379 / 380
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The Island: Castaway Developer’s Diary. Part I
Planning a new project our main aim was to extend the experience, and what is more to try a new game genre. Awem studio already has an experience in developing arcade games (Star Defender 1-4 series) and match-three games (Cradle Of Rome, Cradle Of Persia). Recently we’ve released a new hidden object game Golden Trails: The New Western Rush. Now we are ready to venture into a new genre.
We had an enthusiastic professional team, lots of ambitious ideas and an eager desire to produce something really fresh, never-seen-before.
Before engaging in the development process, every game developer has to make important decisions: fix on game genre or even genres, choose the setting and so on. The idea to create The Island: Castaway originated over a year ago. It was early spring and we were all missing the sun. “Enough of these gloomy days, let’s craft our own piece of earth with sunny beaches, blue ocean and warm breeze! What if our game will be set on a tropical island? Spiced with a moving story and remarkable characters, it could be amazing.” This was like a call for action.
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